AI Insights · Timothy · April 2022
Top 5 Card Battler Apps on Android in France, Q1 2022
Discover the performance of the top 5 card battler apps on Android in France during the first quarter of 2022. From revenue trends to weekly downloads and active users, see how these apps fared.
The first quarter of 2022 saw interesting trends among the top 5 card battler apps on Android in France. Here’s a detailed look at their performance based on data from Sensor Tower.
Yu-Gi-Oh! Master Duel, from KONAMI, showed a strong start with weekly revenue peaking at around $22K in late January. However, revenue saw a gradual decline, ending at approximately $6K by the end of March. Weekly downloads followed a similar trend, starting at over 20K in late January and dropping to about 8K by the end of the quarter. On a positive note, weekly active users increased from around 19K to over 31K in mid-March before stabilizing at around 29K by the end of March.
Mighty Party, from PANORAMIK GAMES LTD, experienced fluctuations in weekly revenue, ranging from $16K to $37K, with a notable peak at the end of December. Weekly downloads were relatively stable, hovering around 4K to 9K throughout the quarter. Active users showed a gradual decline from about 77K to 64K by the end of March, with a brief spike to 74K in mid-March.
Yu-Gi-Oh! Duel Links, another title from KONAMI, had a strong start in weekly revenue at around $29K in early January but saw significant declines, averaging around $5K to $11K in March. Weekly downloads peaked at over 6K in late January and then steadily declined to below 1K by the end of the quarter. Active users peaked at around 47K in late January before dropping to around 30K by the end of March.
Magic: The Gathering Arena, from Wizards of the Coast LLC, had a relatively modest performance with weekly revenue peaking at about $10K in early February but then stabilizing around $3K to $5K for the rest of the quarter. Weekly downloads started at around 3.6K in late December and dropped to about 600 by the end of the quarter. Active users followed a similar trend, starting at around 11K and ending at about 6.9K by the end of March.
Legends of Runeterra, from Riot Games, Inc, had lower weekly revenue, peaking at around $3.7K in mid-February but mostly hovering around $1K to $3K. Weekly downloads were relatively low, starting at around 7.8K in late December and dropping to about 600 by the end of the quarter. Active users decreased significantly from around 31K in late December to about 14K by the end of March.
For more detailed insights, visit Sensor Tower.